These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. Orc warriors in heavy armour are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes*.
*This description was taken from the Elder Scrolls III: Morrowind videogame
Orsimer are strong and brutal as warriors, generally being brutal in their fighting styles, opting for heavy two-handed weaponry. You gain +2 Strength and +1 Constitution.
While they are Mer, Orsimer do not live as long as their distant cousins. They could live up to 80 years old, but generally do not live past 50. This is due to the brutal nature of their society.
Orsimer are strong and tall, normally over 6 feet tall, and normally weigh over 200 pounds. Your size is medium.
Orsimer are generally on the more chaotic scale of the alignments.
Your base walking speed is 30ft.
You gain proficiency with Smith’s Tools and have advantage on all checks associated with your Smiths’ Tools.
Due to your menacing appearance you have proficiency with the Intimidation skill.
As a bonus action on your turn you can let out a battlecry which gives the following effects to enemies within a 60ft range of you that can see and hear you.
- They must make a Wisdom saving throw against being frightened of you for 1 minute (10 rounds). They can re-roll the save at the end of each of their turns.
- The affected enemies have disadvantage on all attacks against your allies if you’re within 30ft of the affected enemies.
- You have advantage on intimidation checks against affected enemies. The DC is 10 + your Strength modifier.
You can only use this ability once per long rest.
You know the Orcish language and Tamrielic.